Text description provided by the architects
Immersive and narrative experience with socialfunctions is an essential element in popular offlineconsumer activities in recent years. What willhappen if we apply these attributes into culture andtourism programs? What can we do to further engagethe visitors in culture and tourism scenes? Immersive recreations make one focus on the currentscene with pleasure and satisfaction, and forget thescene in the real world. In some sense, they becomea new logo that attracts the visitors to thecultural and tourism destinations. The site is positioned as an “immersive theme naturaltheatre”, which provides brand new real gameexperience. The designers need to figure out theflow paths of visitors, create varied game scenes, and take the game elements into consideration whenmaking space design, thereby ensuring the gamingexperience and serving all the functions of thesite. When we play games, we enjoy the complete immersionin it and the temporary departure from the realworld. The design of game plots, tourist flow paths, interactive installations and varied roles decidesthe role of the players: visitors, experiencers, participants or creators. Unlike the passive culture and tourism programs likeperformances and light shows, this project attemptsto fundamentally change the underlying logic ofcultural and tourist experience. Before theintroduction of landscapes and games, a ring-shapedhotel that looks like a spaceship landing atop themountain has been completed. Inspired by thisbuilding, the game is named as the Spaceship Miracle. Created by Artmosphere Showlab, the Spaceship Miracletells the story that the Spaceship changes localenergy field, brings about abnormal phenomena likeparallel universe and time freeze, inspires the Primordial Qi in local plants, and fosters variousplant elves after its arrival in the Daguan Town, Nanchuan in 2022. As Primordial Qi masters, theplayers need to find the elves and collect energies, which have direct impact on the state of the Spaceship. The destiny of the Spaceship and theworld depends on these Primordial Qi masters. With technological interactions and artisticcreations, the game pioneers to attract the activeparticipation of the tourists by presenting stronglyinteractive scenes. The magical plots and rolesbring about surrealist experience. The landscapesare designed based on the storyline of “looking forthe elves” as well. We try to present as many themesas possible in the space, so that the players wouldget completely immersed in the games. The landscapesand the gaming scenes would be organicallyintegrated. Based on the original landform of the site and therich biological resources in the Daguan Town, wecreated 12 themed spaces, with plants, atmosphereand scenes as the clues. Different natural scenes, interactive installations, lighting and artisticinstallations, and cultural elements are introducedto every themed space. The themes of these spacesconnect the trip of “looking for the elves” togetherperfectly. In the themed space of Forgotten Forest, the space isdark and lifeless. A bench is found in the center ofthe space.